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Planetfall
Author: Steven Eric Meretzky
First Published: 1983
 
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Bugs Original Folio contents in folder
1. "Today's Stellar Patrol" - recruitment brochure
2. Special Assignment Task Force I.D. card
3. Three postcards (Ramos II, Nebulon, Accardi-3)
4. Personal diary (4 pages, 1 of them empty) Grey Box Contents
Browsie. "Today's Stellar Patrol" - recruitment brochure
1. Special Assignment Task Force I.D. card
2. Three postcards (Ramos II, Nebulon, Accardi-3)
3. Personal diary (4 pages, 1 of them empty) Planetfall - The Search for Floyd. This is what Steve Meretzky had to say to me (04/04/04) about this
sequel to Planetfall (the game did not reach the production phase)
I designed "The Search for Floyd" for Activision,
mostly in 1993, but probably spilling over a bit into early 1994 as well. You
may also see it referred to in places as "Planetfall 3".
It was going to be done using the same engine that
Activision used for "Return to Zork". I completed the design, and
Activision hired an artist who did a lot of great concept art, but that's as far
as it got.
The game took place about 100 years after Stationfall.
You discover the effects of the main character from Planetfall
/ Stationfall in storage about your Stellar Patrol
ship, including a breast plate which is the only remaining piece of Floyd. Using
an alien machine being transported by the ship, you recreate Floyd from the
breast plate.
Most of the action takes place on a horrid mining planet,
where an enslaved and mistreated race of robots does all the work; Floyd leads
them in a Spartacus-type revolt.
There was a humorous sub-plot in that the work of the
Stellar Patrol is wrapping up (all the "lost worlds" have been brought
back into the galactic fold) and the fleet is being converted into luxury cruise
liners; your ship is the first one retrofitted, with saunas and shuffleboard
courts, and for the maiden voyage, only three passengers show up. (But they're
very colorful passengers...)
It would have been a fun game.
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